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Dagger jump devil daggers
Dagger jump devil daggers





dagger jump devil daggers

Would most likely be played when the Spider Egg was hatched or killed. Unused sound effect for the Spider Egg enemy. damageleviathan.wav is used in its place. Worth mentioning is that the game does not have a Squid IV enemy, though the closest equivalent would be the Leviathan, so it may be possible "squid4" refers to the same enemy. Would most likely be played when a gem was removed from its node. Unused sound effect for the Leviathan enemy. chatterminisquid.wav is used in its place. Would most likely be played whenever a Squid I was alive. Unused sound effect for the Squid I enemy. Unused sound effect that would play whenever the Andras was spawned. Unused sound effect that would play whenever the Andras was killed. Unused sound effect that would play whenever the Andras was alive. Purpose unknown, though the file's name suggests something related to rising out of the ground, perhaps like the Centipedes, Gigapedes, and Ghostpedes do in the final game. Purpose unknown, though the file's name suggests something related to being hit by the player, though there is already another file that also supposedly serves the same purpose.

dagger jump devil daggers

There are six sound effects that go unused for the Thorn enemy that were most likely meant to be played after Thorn gibs landed on the ground. There are six sound effects that go unused for the Dagger with unknown purposes. gibcollect.wav and gibcollectmagic.wav are used in their place. There are six sound effects that go unused for the Gem that were most likely meant to be played when the player collects a gem.







Dagger jump devil daggers